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Old 09-01-2006, 09:44 PM   #1
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Default Space suit

well, as you can see, I've tried to model a space suit. Things are going ok, but i'm kind of stuck. Not sure how I can ad more detail, so any surggestion would be appriciated. as would any kinds of crit.
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Old 09-01-2006, 09:45 PM   #2
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Old 09-01-2006, 09:46 PM   #3
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Old 09-01-2006, 09:57 PM   #4
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It looks really good, I dont know what i could critque on because im a newb, but I will give a suggestion. I think adding more color would make it more spacey like. I dont know just a suggestion.
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Old 09-01-2006, 10:09 PM   #5
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thx daffas. I'll keep that in mind, when I'm gonna textur it.

forgot one more pic:
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Old 09-01-2006, 10:13 PM   #6
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another suggestion for the last pic would be to add gaps at the feet area so it could bend to walk better.
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Old 09-01-2006, 10:40 PM   #7
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Dude its a good start, if you are stuck do some sketches, add some pipes, buckles, buttons clips the whole shabang, even design the helmet.

If I get stuck its to the drawing board - ALWAYS

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Old 10-01-2006, 04:03 AM   #8
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The only area lacking detail to me is legs. They look bald compared to the rest.

Well it's a space suit so you will want to add oxygen tanks, with cords that feed to the mouth. Maybe jet boosters for movement in space.

I think that it helps to think about the purpose of your model if you want more detail.
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Old 10-01-2006, 05:58 PM   #9
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I'm gonna have to go with Jay on this one. Start drawing and flsuhing out more ideas. If you have trouble, think of all the different life support features a suit like that would have and how the wiring and piping would work. Whenever I get to modeling something, I always write out a list of functions the model needs to have and incorporatre that into design.
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Old 10-01-2006, 08:48 PM   #10
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I think that the feet need to be wider. Also, it doesn't look like he has much of a heel at the back of the foot. Maybe you could add some heavy chunky soles to the bottom of the feet.
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Old 10-01-2006, 11:04 PM   #11
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thx for the surggestions dudes. it all really helps. i'm gonna grab me pen and paper.

cheers
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Old 13-01-2006, 04:55 AM   #12
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Looks great to me What method did ya use?

Always curious how people get to this stage
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Old 13-01-2006, 01:56 PM   #13
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thx Jerj. I've simply just poly to rough out the shape, and then converted it too subD for tweaking, just like they do in most simplymaya tuts.
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Old 13-01-2006, 07:38 PM   #14
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Ah, well... most of the SimplyMaya tuts I've seen, at least from Kurt.. he starts out with NURBS roughing out the shapes, then converts to polys and adds the necessary geometry, then final tweaks in Sub-D's ... is that what you did? Or, did you rough out in polys?

I've always have a very hard time roughing out the head from a cube primitive, I prefer to go poly by poly.. but that method takes a long time. It's frustrating.
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Old 14-01-2006, 01:51 PM   #15
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in jay's tutorial (gi soldier) he starts by roughing out in poly, which is also what I prefer, but it's just a personel preference, both methots work fine.

have been very busy, but i've tried to design the helmet. this is what I have come up with so far.
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