Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
its just poly modeling converted to subD.
when i say freeform, i meant im not following any refs specifically. just doing it as it progress, kinda like drawing concepts.
just one thing leading to another.
havent had time to work on personal project. i will update soon. thanks for looking
nice work to say the least. the mesh flow is great and the character looks awesome. maybe give hime some kinda metalic hand or some thing like hell boy's left arm ( is it left or right) .
I like it man...
all aside from teh hand anyway..
THe hand looks good and all as far as how its modeled, but i cant get into the whole three finger thing... just doesnt fit the model to me..
But thats just me bro
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off