Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-08-2006 , 04:51 PM
SeLoOT's Avatar
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Problem with textures.

user added image
user added image
user added image

i guess this is a easy problem but i havent done that much rendering to figure the problem out... I guess u can see what is wrong user added image


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# 2 02-08-2006 , 07:07 PM
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what is the problem?

is the problem the stretching?user added image


Environment Artist @ Plastic Piranha
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# 3 02-08-2006 , 08:19 PM
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Originally posted by Joopson
what is the problem?

is the problem the stretching?user added image

no, the texture images are getting wrong... as u can see in the light pictures, the yellow light should be on the plane area and the pure read should be on the sides...

same with the intake, the one lined part of the texture should be around the intake and the 2 lined part of the texture should be on the plane area...

hope u understand better now user added image


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# 4 02-08-2006 , 09:05 PM
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did you UV map it before adding the texture?


Environment Artist @ Plastic Piranha
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# 5 02-08-2006 , 09:09 PM
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i think that was done, the pics to the texture are from the tutorial i made the car from...


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