In this seven hour long tutorial we take a look at creating the Spach-Alspaugh House. We use a variety of modeling techniques with polygons, NURBS and curves to create this start to finish house project, which is based on architectural blueprints.
Covers the UV layout and creation of the environment with Paint FX and can be found here.
Covers the texturing and animation of environments, as well as some techniques for complex paint effects. It can be found here.
Covers the texture painting of the house in Mari and materials in Maya. It can be found here.
Covers render passes and layers in Maya 2016 and compositing in Nuke and can be found here.
Lesson 1a: Cutting up architectural blueprints
Lesson 1b: Layout of plans in Maya
Lesson 1c: Modeling the first and second floors
Lesson 2a: Blocking out the roof sections
Lesson 2b: Cutting holes for windows & doors
Lesson 2c: Modeling the front patio
Lesson 3a: Decorative railings with curves
Lesson 3b: Creating wooden support beams
Lesson 3c: Bending the decorative beams
Lesson 4a: Modeling the window frames
Lesson 4b: Creating the inner windows
Lesson 4c: Adding details to the windows
Lesson 5a: Window detailing continues
Lesson 5b: Creating the bay window
Lesson 5c: Modeling chimneys and shutters
Lesson 6a: Creating the guttering
Lesson 6b: Making the decorative ivy
Lesson 6c: Tiling the roof and final renders
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Spach-Alspaugh House and Environment Volume 1
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Download Lesson Pack 4
Download Lesson Pack 5
Download Lesson Pack 6
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