Tutorial Overview

This tutorial starts with the creation of the UV map using new techniques in Maya 2016. With this UV workflow it's possible to UV a cartoon character in around 15 minutes. We also look at UV tiling to maximize texture space, and how to make our job of painting in Mari easier. We then move on to Photoshop where we hand paint the eye and the base skin texture. Next we enter Mari to continue work on the texture. We cover all the tools necessary to create the texture with a bump and spec map within Mari. After our final texture is complete we go into Maya and set up a lighting scheme and design the material for Burt. Here we look at the Mila material and how to set up a sub surface scattering network.

Other tutorials in this series

Burt The Cartoon Dinosaur Vol 1 - Modeling

Downloads

If you've purchased a downloadable copy of this this tutorial you can download it using the links below. Links will be active for Lifetime Members and people with video credits
Parts Credits Length Size
Lesson Pack 1 3 35 Minutes 413 Mb
Lesson Pack 2 3 60 Minutes 272 Mb
Lesson Pack 3 3 63 Minutes 270 Mb
Lesson Pack 4 2 60 Minutes 264 Mb
Lesson Pack 5 3 95 Minutes 296 Mb
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  • Length: 5 hours and 13 minutes
  • Software: Maya 2016, Mari 2.6v5
  • Format: 1080p HD
  • Download Price: 24.95
  • Video Credits: 14

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