This tutorial starts with the creation of the UV map using new techniques in Maya 2016. Using this UV workflow it's possible to UV a character like this in around 15 minutes. We also take a look at UV tiling to maximize texture space, as well as making our job of painting in Mari easier.
We then move on to Photoshop where we'll look at hand painting the eye and the base skin texture. Next we enter Mari where we work on the texture. We'll cover all the tools necessary to create the texture with a bump and spec map within Mari.
After our final texture is complete we'll go into Maya and set up a lighting scheme and start designing the material for Burt. We'll look at the Mila material and how to set up a sub surface scattering network.
Step by step scene files are included. This tutorial has been created in Maya 2016, Photoshop and Mari 2.6v5. Volume one, which covers the modeling the dinosaur, can be found here.
Maya 2016, Mari 2.6v5
1a Maya - Exploring new UV Layout techniques
1b Maya - UV Layout of the main body a
1c Maya - UV Layout of the main body b
2a Maya - UV Claws teeth and horns
2b Maya - Layout of UV patches
2c PS - Hand paint eye and base skin
3a Mari - Introduction to Mari basic concepts
3b Mari - Base texture and eyes
3c Mari - Gradient projection for two tone skin
4a Mari - Third tone base skin layer
4b Mari - Adding detail and cleaning up
4c Mari - Creating a spec and bump map
5a Mari - Painting in shadow and highlights
5b Mari - Finalizing Texture
5c Maya - Lighting and SSS mila material
5d Maya - Finalizing the lighting and materials final render
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Burt The Cartoon Dinosaur Vol 2 - Texturing
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