Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
first sorry about my english. i have a 1000 plane. there are have a 4 vertex each plane and they spread in UV Editor. i want each plane 4...
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demisoda6 18-01-2024|04:46 PM
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Looking to procedurally stretch a noise node and have it face the camera at all times. I've had success getting the texture to stretch along the...
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schnackshack 20-01-2024|06:18 PM
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