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Posted By frig2 On 26-01-2017 | Views: 22,843 Replies: 5
Figured it out. In the aiSky node under Render Stats the Visible in Refractions option was unchecked by default. Checking it solved the problem.
Posted By frig2 On 26-01-2017 | Views: 22,843 Replies: 5
Ok, so the ray depth solved the problem with the wine glass and transparency. However, I am still having problems seeing my SkyShader through the windows.

Here's a screenshot with the window...
Posted By frig2 On 26-01-2017 | Views: 22,843 Replies: 5
Thanks Genny! I checked the normals and they were facing the correct way. I think, however, I have managed to find the culprit. My refraction ray depth in the render settings was only set to 2....
Posted By frig2 On 26-01-2017 | Views: 3,290 Replies: 1
Hey Nicky, I know you posted a while ago so assuming you figured it out, but if anyone else is having a similar problem you need to select your sphere and go to the nCloth dropdown menu -> Create...
Posted By frig2 On 26-01-2017 | Views: 22,843 Replies: 5
Hi,

Just switched over to Maya 2017 and started playing around with the Arnold Renderer. Absolutely loving it so far, however I seem to be having a problem creating glass with correct...
Posted By frig2 On 19-09-2014 | Views: 3,445 Replies: 0
Hi,

Being a newbie I have no idea if this is a common problem, although I haven't been successful in finding anyone else with the exact same problem.

When I use mental ray for rendering, small...
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