Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-09-2014 , 06:29 PM
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Join Date: Sep 2014
Posts: 6

Mental Ray blur on parts of texture

Hi,

Being a newbie I have no idea if this is a common problem, although I haven't been successful in finding anyone else with the exact same problem.

When I use mental ray for rendering, small parts around my render ends up completely blurred, whilst the rest of the picture is fine. With a simple flick over to the Maya Software renderer, everything works fine.

My mental ray is sampling -1/1 (normally works fine for me), Mitchell filtering and filter type off in the texture file attributes.

I have attached two screen captures, the first one being the mental ray render. As you can see, the edge of the door is completely blurred, and I can't make it disappear.


Any help would be appreciated.

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