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Posted By Ysvetti On 12-09-2016 | Views: 8,335 Replies: 1
Forum: Animation
To anyone still struggling with this, I found a solution on a forum that lead me to this link - it's basically Autodesk explaining how to save what skin weights you have and start from scratch then...
Posted By Ysvetti On 09-09-2016 | Views: 8,335 Replies: 1
Forum: Animation
Okay so I'm new to rigging but I'm faced with a problem - I can't get Maya to mirror my skin weights correctly. Thing is, I weighted the skin on the Right Side so that might also create an issue.
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Posted By Ysvetti On 09-09-2016 | Views: 3,410 Replies: 1
Forum: Maya Modeling
Could you be more specific? What kind of character would you like to model (human, animal, etc). Will this be used for animation?
James Taylor (Method JTV on Youtube) is pretty good for character...
Posted By Ysvetti On 07-09-2016 | Views: 4,744 Replies: 5
Forum: Maya Modeling
When I unlock the normals my shading is completely obliterated. But my normals aren't really locked in the first place; I can still flip them.
For now though it looks like the problem has gone away.
Posted By Ysvetti On 07-09-2016 | Views: 4,744 Replies: 5
Forum: Maya Modeling
According to the Vertex normals, no. But I did a Merge right before I checked just in case.
Posted By Ysvetti On 02-09-2016 | Views: 4,744 Replies: 5
Forum: Maya Modeling
So what I ended up doing - which sort of solved the problem - was select the entire mesh's verts, then go to "Mesh Display > Set to Face" to flip the vert's normals. Every time I encountered this...
Posted By Ysvetti On 30-08-2016 | Views: 4,744 Replies: 5
Forum: Maya Modeling
I'm not super new to Maya but I've never run into this problem before and I'm not sure how to solve it.
I'm modeling a spaceship-car thing. Low poly. But every time I try to Make a Bevel out of a...
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