This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
I'm not super new to Maya but I've never run into this problem before and I'm not sure how to solve it.
I'm modeling a spaceship-car thing. Low poly. But every time I try to Make a Bevel out of a few selected faces, or try to move any vertexes, I receive this strange "shading problem"? I'm not even sure if it's shading.
If I undo, the problem won't go away until I close the program. My normals aren't flipped and I''m using Soft Edge because I had a few problems with sharp edges.
Please help! I have no idea what this is! Attached are some images for a lot more clarity.
So what I ended up doing - which sort of solved the problem - was select the entire mesh's verts, then go to "Mesh Display > Set to Face" to flip the vert's normals. Every time I encountered this problem I did that and it looked fine for a while.
I don't know if that's the best answer, but if anyone else encounters this problem you can try that.