Here's the same polygon sphere with different subdivisions in the
height and axis.
Inputs
polysphere
Subdivisions Axis 13
Subdivisions Height 13
![user added image](https://homepage.eircom.net/~Sharpshooter/Maya/Grinder/Sphere_smooth.jpg)
Subdivisions Axis 12
Subdivisions Height 13
![user added image](https://homepage.eircom.net/~Sharpshooter/Maya/Grinder/Sphere_half_smooth.jpg)
Subdivisions Axis 12
Subdivisions Height 12
![user added image](https://homepage.eircom.net/~Sharpshooter/Maya/Grinder/Sphere_flat.jpg)
It seem like there's a threshold before the smooth shading turns to flat shading. Is there some way to increase it? Or is there another solution to my problem?