Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-09-2005 , 09:25 PM
geinarm's Avatar
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Join Date: Jul 2005
Location: iceland
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Problem with modeling

almost every time I try to model somthing I somehow mess it up so I get a nonmanifold geometry and I don´t know how to fix it. I know I can go to polygons - cleanup but that seams to split the vertexes so if I try to change the model to a subdiv it gets all messt up whith holes and stuff. But if I merge the vertexes back together I get the nonmanifold geometry again. It´s like a vicious circle
What can I do to fix it?

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