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Posted By leonb2273 On 21-06-2014 | Views: 5,363 Replies: 1
I've fixed the problem now using instancing which doesn't present any problems when using fog.
Posted By leonb2273 On 05-06-2014 | Views: 5,363 Replies: 1
I've got a scene which uses Physical Sun and Sky, and when I try to connect the sky node to the mental ray volume shader in the camera to create a fog effect, everything works (including the fog),...
Posted By leonb2273 On 03-12-2013 | Views: 1,762 Replies: 0
Forum: Programming
Can someone delete this post for me?
Thanks.
Posted By leonb2273 On 21-11-2013 | Views: 4,201 Replies: 2
Thanks!
I think the problem was the shaders weren't assigned properly to all of the geometry, but its working now.
Posted By leonb2273 On 20-11-2013 | Views: 4,201 Replies: 2
Whenever I try to export geometry from Maya into a .mi file, the file exported is only a few hundred bytes in size and nothing appears when I render the file in Mental Ray using render proxies.
...
Posted By leonb2273 On 12-09-2013 | Views: 3,789 Replies: 4
I've tried most of the other formats, but when I import them, either Maya crashes or the file size ends up being really big, even after using cleanup utilities. A while ago I managed to import a...
Posted By leonb2273 On 12-09-2013 | Views: 3,789 Replies: 4
I've got Inventor 2013 Professional fully licensed on my computer and I've had it for just over a year now.
Posted By leonb2273 On 11-09-2013 | Views: 3,789 Replies: 4
When I try to import an Autodesk Inventor Assembly file (.iam) into Maya, Maya stops responding for about 15 minutes whilst the memory it is using increases on task manager, and then a Free Memory...
Posted By leonb2273 On 11-12-2012 | Views: 13,490 Replies: 15
When I invert the selection from just surfaces, nothing is selected, so it is probably the number of surfaces as you said. However, the object appears to be quite simple, so is there an efficient way...
Posted By leonb2273 On 11-12-2012 | Views: 13,490 Replies: 15
The iam is about 200KB and it references about 30MB worth of ipt's
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