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Posted By TalRo On 05-09-2017 | Views: 4,295 Replies: 0
Hey guys,

I have this weird problem I haven't seen before in maya 2017. When I create or import any mesh I can't see the back faces of the polygons in any way. I checked double sided, show both...
Posted By TalRo On 28-11-2013 | Views: 2,105 Replies: 6
I knew it was going to be something ridiculously obvious!

Thank you!
Posted By TalRo On 27-11-2013 | Views: 2,105 Replies: 6
Thank you for the trouble!
I uploaded the whole scene. The objects with the inverted UV are in a group.
Thanks again
Posted By TalRo On 23-11-2013 | Views: 2,105 Replies: 6
I tried both ways but nothing happened...
Posted By TalRo On 20-11-2013 | Views: 2,105 Replies: 6
Hi all,

I stumbled on a little problem and I hope you can help me.
For some reason, when I applied checkers texture on my model, the numbers were inverted (like in a mirror).
I scaled the UVs by...
Posted By TalRo On 11-11-2012 | Views: 1,481 Replies: 6
nope.
But I have several objects for hair and some parts of them go into the head itself. You can see them in the head. I think I'll saparate them and see how that works.
Posted By TalRo On 10-11-2012 | Views: 1,481 Replies: 6
Yes, they're correct. But I think it has something to do with intersections between objects...?
Posted By TalRo On 09-11-2012 | Views: 1,481 Replies: 6
Hi all,

I'm trying to texture a model of cartoon character i made. I tried to transfer AO map in order to paint it in photoshop, to make diffrent maps. I attached an image of the map I end up...
Posted By TalRo On 04-11-2012 | Views: 292,133 Replies: 119
Thank you, NextDesign!!
I also had some problem with the batch render and I wanted to say that you are a life savior!!! This thing works great!

I have one question - is there any way to render...
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