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Radical Edward
modelling cobblestones? - MAYA
Posted By
Radical Edward
On 31-12-2007 | Views: 2,848 Replies: 9
Forum:
Maya Basics & Newbie Lounge
make a plane, draw the cobbles on in zbrush and voila.
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Maya and ZBrush displacement maps
Posted By
Radical Edward
On 18-10-2007 | Views: 3,990 Replies: 9
Forum:
Maya Basics & Newbie Lounge
thanks for all the help you've given, it's looking quite nice now. I mentioned an odd problem in another thread (I meant to put it in here) but I'm using mental ray now (as I had intended all along...
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Bump map problem with SSS fast skin
Posted By
Radical Edward
On 18-10-2007 | Views: 4,418 Replies: 4
Forum:
Maya Basics & Newbie Lounge
where is it you are attaching your bump map to? Yesterday I was learning displacement maps with the sss fast simple, and you have to attach it to the shader group, rather than the misss shader itself.
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Problem with displacement maps and subdiv
Posted By
Radical Edward
On 17-10-2007 | Views: 1,627 Replies: 0
Forum:
Maya Basics & Newbie Lounge
I'm working on a little model to get me into the hang of using ZBrush with Maya, but I am having a problem with displacement maps looking rubbish - but only sometimes.
Here all the maps are...
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Maya and ZBrush displacement maps
Posted By
Radical Edward
On 15-10-2007 | Views: 3,990 Replies: 9
Forum:
Maya Basics & Newbie Lounge
no no, those corners are from maya. They are just polygon spheres that I stretched. I have smoothed the normals, but to no avail. Maybe it will be a bit less obvious when I texture the leaves.
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Maya and ZBrush displacement maps
Posted By
Radical Edward
On 15-10-2007 | Views: 3,990 Replies: 9
Forum:
Maya Basics & Newbie Lounge
Thanks for the help. Just for anyone else looking at this, it's alpha offset that needs adjusting, not alpha gain (the latter is a multiplicative factor)
The map I have is just a basic one made...
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Maya and ZBrush displacement maps
Posted By
Radical Edward
On 15-10-2007 | Views: 3,990 Replies: 9
Forum:
Maya Basics & Newbie Lounge
I've been making a simple displacement map in ZBrush for a model I started in maya, but when I port it over, the object looks rather "fat" I've taken the alpha multiplier into account...
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a snail's dream
Posted By
Radical Edward
On 15-10-2007 | Views: 1,616 Replies: 7
Forum:
Maya Basics & Newbie Lounge
yeap, basically a snail's shell either coils right hand or left hand, so if you see the shell from one side, it looks different to the other.
Just a minor nitpick from me, I like insects,...
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a snail's dream
Posted By
Radical Edward
On 14-10-2007 | Views: 1,616 Replies: 7
Forum:
Maya Basics & Newbie Lounge
I've been trying to model just the snail's shell for ages. I can never get it right :/
I notice the animator there has tried hiding one side of the shell. you can see it keeps switching from...
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simple tree, UV problems
Posted By
Radical Edward
On 07-10-2007 | Views: 1,805 Replies: 1
Forum:
Maya Basics & Newbie Lounge
I'm trying to model a simple tree - I make the trunk from a cone which I bend and stretch about, and then do the same for a branch. The problem is merging the trunk to the branch. Booleans creates a...
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