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philip - liquid.arts
subsurface illumination shader problem
Posted By
philip - liquid.arts
On 24-01-2004 | Views: 2,072 Replies: 2
Forum:
Maya Materials & Textures
same here... answers would be appreciated
I'm on Maya 5.0.1 BTW
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K's MR Test Center =)
Posted By
philip - liquid.arts
On 24-01-2004 | Views: 1,677 Replies: 7
Forum:
Lighting & Rendering
damn? why's that?
[edit] ahh, you were faster :D
but that little tool really works nicely... the *.map files will work
and about the upgrade: maybe wait for 6?
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K's MR Test Center =)
Posted By
philip - liquid.arts
On 24-01-2004 | Views: 1,677 Replies: 7
Forum:
Lighting & Rendering
kbrown if you're using maya 5.0 or lower, the mental ray renderer won't interprete *.hdr as High Dynamic Range images; you'll need a little commandline tool called "hdrtoxsi" (download the...
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maya and displacement maps
Posted By
philip - liquid.arts
On 23-01-2004 | Views: 1,726 Replies: 13
Forum:
Work In Progress
or how 'bout this?
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maya and displacement maps
Posted By
philip - liquid.arts
On 23-01-2004 | Views: 1,726 Replies: 13
Forum:
Work In Progress
...and skinned
(rendertime 2:14 minutes)
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maya and displacement maps
Posted By
philip - liquid.arts
On 23-01-2004 | Views: 1,726 Replies: 13
Forum:
Work In Progress
that's a P4 3.06 GHz with 1 Gig of RAM
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maya and displacement maps
Posted By
philip - liquid.arts
On 22-01-2004 | Views: 1,726 Replies: 13
Forum:
Work In Progress
here's a closer shot at higher rez.
this one rendered in under 4 minutes (!!)
(hint: tweak your BSP depth in the mental ray render globals, 40 seemed to be a sweet spot for this particular...
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maya and displacement maps
Posted By
philip - liquid.arts
On 21-01-2004 | Views: 1,726 Replies: 13
Forum:
Work In Progress
:) thanks kurt, just send me an email if you have questions, I could walk you through on ICQ
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maya and displacement maps
Posted By
philip - liquid.arts
On 21-01-2004 | Views: 1,726 Replies: 13
Forum:
Work In Progress
PS: no textures, no bump maps or anything; just pure displacement. rendertime under 2 minutes.
very exciting IMO
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maya and displacement maps
Posted By
philip - liquid.arts
On 21-01-2004 | Views: 1,726 Replies: 13
Forum:
Work In Progress
after days of fighting with this (countless crashes thanks to a somewhat lacking integration of mental ray) I finally had a little breakthrough yesterday.
note that this head is a pure poly model...
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