Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-09-2005 , 10:44 AM
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Sept/Oct Noob

Hi guys, this is/will be my first challenge so fingers crossed I will be able to complete it in time for the deadline. I have chosen, for those who remember the lead character in Bionic Commando which was the first game I really got hooked on to aside from the Mario series. Here's a few images to jog your memories.

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# 2 05-09-2005 , 02:58 PM
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that game rocked.. Gotta love a guy with a grappling hook!


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# 3 05-09-2005 , 05:41 PM
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I played that game until my thumbs bled.

# 4 10-09-2005 , 01:16 PM
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A quick update. Still very early on in the modelling process, I need to sew up the seams between the torso and the pants. Also the right arm will make way for a bionic one in due time. All crits welcomed.

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If you believe in telekinesis, raise my right hand.
# 5 10-09-2005 , 01:17 PM
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smoothed.

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# 6 14-09-2005 , 09:11 PM
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A little update, still more modelling to be done yet.

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If you believe in telekinesis, raise my right hand.
# 7 15-09-2005 , 07:59 AM
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Nice start.
His legs look a little short for the body though, are you using any reference? If not grab the proportions from some of the images on www.fineart.sk.
You might have to trawl through some of the pages but its definately worth it.


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# 8 15-09-2005 , 08:48 AM
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Cheers t1ck, I've been using reference for the top half though I pretty much freestyled the bottom half though I can see where you're coming from thanks for the link.


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# 9 15-09-2005 , 04:38 PM
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Dude that game totally rocked, a friend of mine had it for his NES, and it just owned! user added image Looking forward to seeing the outcome...


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