Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-05-2006 , 12:30 AM
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Lav

Any feedback would be great. Im a total noob and i been using maya for about a month.

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# 2 07-05-2006 , 01:15 AM
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That’s a good start, just don’t be afraid to add more detail to it. If you don’t already get some references to add like armor and whatnot to it. Here’s a little something I did a while back.

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Just be creative and let your self-go.user added image

# 3 07-05-2006 , 01:16 AM
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very good ..I like both of yours alot ..was this a tutorial ?

# 4 07-05-2006 , 01:20 AM
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Originally posted by mmoore5553
very good ..I like both of yours alot ..was this a tutorial ?

I did mine for a Game Mod I was in, I just grabed an image of a BMR and did my best. he he.

# 5 07-05-2006 , 01:26 AM
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No i did not use a tutorial, I have a magazine on models so i drew a sketch and use it for basic shapes.

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# 6 07-05-2006 , 06:20 AM
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Originally posted by R-Tillery
That’s a good start, just don’t be afraid to add more detail to it. If you don’t already get some references to add like armor and whatnot to it. Here’s a little something I did a while back.

user added image


Just be creative and let your self-go.user added image

That looks great with the armour

Thanks for feedback

# 7 09-05-2006 , 09:44 AM
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Just some updates, added armour, nuts , fuel drums, extra bits and peices.

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# 8 09-05-2006 , 09:46 AM
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different view

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# 9 09-05-2006 , 03:16 PM
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Right on, looking a lot better. keep it upuser added image

# 10 09-05-2006 , 03:36 PM
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i like this alot ..good work ...love it ... i have to find images on someting like this ..good job keep it up

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