Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
is there any way in maya to display absolute co-ordinates? I've got a couple of vertices that have moved out of symmetry on my modes and I wan to get the aligned again, but don't want to divide and mirror.
How can I find out it's exact place in space so I can re-locate its opposite?
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