Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 30-10-2003 , 04:08 AM
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# 17 30-10-2003 , 04:40 AM
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OK, OK heres a still image to keep you excited while I find a suitable video compression program...

# 18 30-10-2003 , 04:43 AM
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oops, forgot the image user added image

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# 19 30-10-2003 , 05:41 AM
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Cool work man.

Not to nitpik, but did you want to have all the cloud particles be the same radius?

Just an fyi: (for future reference)

In the particleShapes' "Add Dynamic Atributes" section, you can add a "radiusPP" attribute that will allow you to emit particles with random radii (random radius's hehe..).

You can even control the "randomness" by telling Maya to make them random between a preset range of 2 sizes like:
particleShape1.radiusPP = rand (1,5)

(I'm tired, so my syntax might be off a bituser added image

Check out our sticky Expressions thread here:
https://forums.simplymaya.com/showthr...&threadid=5601

LOTS of usefull info there for you to cut-n-paste to add realism to your future shots!

Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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