Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-01-2004 , 08:31 PM
vladimirjp's Avatar
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here is a great topology research for u topology freaks!!!


# 2 13-01-2004 , 08:38 PM
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true true... was always told 5 sided polys were the Devil.

Very interesting


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# 3 13-01-2004 , 08:47 PM
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actually, being a former nurbs fanatic i pride myself on using only 4 sided poly's.


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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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# 4 13-01-2004 , 09:12 PM
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yeap 4 all the way excepte a few tris where nessary=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 24-01-2004 , 03:59 PM
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i stick with 4 sided polies but i bilieve this guy is doing 3/5 sided subd, ive done that before and it seems to work out fine.


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