Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 21-06-2004 , 01:31 AM
cb8rwh's Avatar
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Join Date: Dec 2002
Location: Sunderland, England
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Which comes first the chicken or the egg...

ello all,

not sure which area to put this question - here is as good as any.

when creating a model - when do you start the texturing??

Right at the end or maybe when you have finished a certain part. After the rigging??

I haven't the foggiest!! I have done it all different ways!!

Is there a definitive answer or does it not really matter?


cheers

Rich
# 2 21-06-2004 , 01:38 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Texturing after you finsh the model... never texture after you have riged.. you will end up with a lot of history on your model and if you delete history after the rig you will lose your bind.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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