Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 01-11-2005 , 11:30 AM
Registered User
Join Date: Sep 2005
Posts: 108

mirroring my subds

I have got really far with my car modelling and I am now at the stage of mirroring mu subd geometry, but it is casuing a few prtoblems. Firslt when i select a piece of my car, for examply my back window, and I go to mirror, it mirrors wrong. I have treied it in all the axis, yet even when it reflects in the right access it is still not a 100% mirror, as it has to be rotated manually etc to get it looking exactly the same position as the other piece? Whats the problem?

Also I have found that when I have mirrored sometimes thge actual subd surface turns into a poly? Please help.

# 2 07-11-2005 , 09:04 AM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
are you mirror via duplicate with a negative scale or from the subdiv menu? I'm guessing the menu, since you're getting conversion to poly. as for position, you may need to redifine the objects pivot point.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 3 07-11-2005 , 03:10 PM
Registered User
Join Date: Sep 2005
Posts: 108
thanks for your help

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads