This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
hey this is my first work of texturing in maya. I was going on playing in photoshop with filters until i arrived at this texture.
Actually it looks like a blue golf ball, but as i thought it is a planet where there is only water.......water planet.
Looks ok, To me it looks a bit like a procedural texture.
Try and make the texture into a "proper" planet, with clouds etc on a layered shader with spec, transparancy, colour maps, it will teach you more about texturing and how the nodes link together forming the overall texture.
yeah u r right. actually i wanted to keep the clouds but i could not the actual placement of them . they should be kept on the water by the layered shader . at present i am working on it.
my second work will be finished by some days may be that covers the entire techniques
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