Preparing for zbrush, a model to be brought back to maya
About to sculpt a model seriously for the first time. It will be animated afterwards. Some questions:
1) Is there anything to be aware of in terms of the skinning of the model - should I be careful of the maximum amount that I move any verts etc - or is it safe to assume that the displaced model will animate well (if the base mesh does already)?
2) When I make blend shapes in Maya for facial expressions etc will the displaced model follow these without artefacting?
3) How would you texture a model that will be displaced? Given that the uv map you use as a guide will not reflect the finished result and will be missing some details?
4) As your base mesh to use when animating in maya, would you use your original base mesh, or export and use the level 1 mesh from zbrush?
5) Zbrush only recognize 1 uv set; can I later add more sets to the model in maya?
I know this isn't a zbrush forum, but many folk here use it and it's a fast moving forum.
thanks,
gubar