Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-12-2009 , 07:16 PM
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Hope this gets introduced in SP1!!



"No pressure, no diamonds" Thomas Carlyle
# 2 16-12-2009 , 07:34 PM
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If so, would this result in SLI becoming useful for Maya? TBH, I don't really know much about GPU computing.

# 3 16-12-2009 , 07:37 PM
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In a word yes.

I'm coding some stuff using Cuda at the moment and looking into seeing if I can ge it going with anything in Maya.

TBH using the hardware in the PC, I.E GFX cards would make a big decrease in rendering times, if implemented right, as there is a limitation the the GFX processors instruction set.


"No pressure, no diamonds" Thomas Carlyle
# 4 16-12-2009 , 08:57 PM
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awesome! those pics look totally realistic

# 5 16-12-2009 , 10:06 PM
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awesome news! I have a pair of nvidia 2gb gtx 285 ftw and a 9800 gt as a physics engine.

But I have only put one of the 2gb gtx 285 ftw's in my system because I did not want to waste wattage if they are not actually doing anything useful.

I'd love to actually be able to take advantage of them.


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