Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-12-2011 , 04:38 AM
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Humvee

Still working on the texturing and lighting.. apparently I need to learn HDRI indirect light..

But may pause here and use this to go back to the blocky form and experiment with normal mapping.. on the tires and hood.

Plan to rig it as well. Can anyone point me in the direction to learn how to script wheels to move <up and down incline and left and right?> May just end up using Craft Animator but would rather know how to do it by hand w.o a plugin.

next image will have basic texturing (basic I mean no UV mapping involved)

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# 2 14-12-2011 , 04:39 AM
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failing on the texturing and lighting here. gonna scrap the lighting and redo it.

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# 3 14-12-2011 , 07:30 AM
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# 4 14-12-2011 , 03:53 PM
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Thats looking good Ataraxy, theres a good tutorial for rigging this at 3D Buz.........dave

https://www.stevenhughes.dsl.pipex.com/tutorials.html

Great looking out sir!

This just may be what i'm looking for.. and $15 for all that content is a steal!

much thanks for the link

# 5 14-12-2011 , 04:50 PM
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Ground needs some depth/bump/displacement mapping. Modelling looks top notch, though. Looking good!


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