This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Still working on the texturing and lighting.. apparently I need to learn HDRI indirect light..
But may pause here and use this to go back to the blocky form and experiment with normal mapping.. on the tires and hood.
Plan to rig it as well. Can anyone point me in the direction to learn how to script wheels to move <up and down incline and left and right?> May just end up using Craft Animator but would rather know how to do it by hand w.o a plugin.
next image will have basic texturing (basic I mean no UV mapping involved)
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