Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-12-2002 , 02:58 AM
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nVidia and A|W!!

Check this out

this is gonna be cool!! :banana:

The Maya Cg plug-in allows Maya 4.5 users to create shaders for DirectX®-based platforms, such as PCs or Microsoft® Xbox(TM), and view them in Maya's OpenGL viewport. The cross-API capability of the Cg language specification is a breakthrough for development teams targeting content creation for multiple platforms by enabling simultaneous work in a WYSIWYG manner in OpenGL® applications, while delivering content for DirectX platforms.

-Emo


Last edited by Emo; 19-12-2002 at 03:12 AM.
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