Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 19-11-2006 , 09:56 PM
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Join Date: Oct 2005
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Cell Modelling



Last edited by lfadaher; 19-11-2006 at 09:58 PM.
# 2 19-11-2006 , 10:33 PM
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Join Date: Aug 2004
Posts: 408
Uhm... sphere with tubes coming out of it... boolean them all together (2 at a time because else the boolean command goes bonkers) Smooth them up, bevel the edges.

Once you got the basic form of the phage (in spite of the edges looking rough) -- run the smooth command a couple of times. Then once you completely believe that you can possibly have no more polygons... displacement map using a noise shader and convert to polygons.

There you go, exactly like the neuron cell picture.

... you're on your own for the procedural shader used to material it though.

Note: You'll end up with a **lot of polygons**.

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