Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
So I hope this is the right place for this, Is it possible to take a 3d model and slice it into many sections and then render each slice as a 2d bitmap image? I'm trying to find a way to take a 3d model and print the sectioned slices of it onto paper, then reassemble it. Thanks
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