This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
is there a way to do this? Most of the time i need to do switches from animating between IK and FK and i can get 1 parenting action in there, say on a grab push/pull animation but i can unparent and parent to something else in the same scene. Is there a way to key frame parenting and unparenting action without it going completely bonkers on me?
i'll have to mess around with it the next time it comes up. my current project only requires 1 parented object so no worries on it just yet i'll probably run a few experiments on it when im done.
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