Conform with surface paint like 3ds max?
Hi, is there a way to conform a mesh to another object in Maya the same way as in 3ds Max?
I know that I can collide the nCloth and nParticles but is there a tool similar to the conform brush?
Like in this video,
https://help.autodesk.com/view/3DSMAX...E-4EB70EB44EE6
Thanks!