Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
mmmmmm........
I don't understand very well. How can you achieve that effect only with a surface shader and a ramp??
Do you know a tutorial about it in english?
could you upload your shader somewhere. please, it's incredible!!!
there are also some other shaders, scripts and plugins on Highend3D, but most of them is "Cartoon" related... there also exist a few english tutorials about how to make a cartoonshader in Maya...
Jason Schleifer also have some stuff about a NPR/cartoon shader thingie, he is using on his project "Jonh and his dog"... --> https://www.jonhandhisdog.com/
one word to search about e.g. on google is "NPR" (Non-PhotoRealistic)...
kwoninjae also shows his shader on his site, which he has linked to... one way to translate it into a bit english, is to go to this site... --> https://babelfish.altavista.com/babelfish/tr
paste the link in the "website" textfield, and choose "Korean to English"...
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