Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Correction 3d paint (lol) not cepaint eror writen.
I already solved it thanks Pony
i had some of the textures painted in photoshop but i was haviing dificulties aplying the texture in cylindrical mapping the uv´s were streched in some parts, notice that i was in low polly texturing.
i had my model broke apart each body part. but was having that problem to straight the UV´s ;(
Sorry the delay POny was workn on something else, my web portfolio..but im gona post here the files of what i have done Thanks a Lot (it´s done by parts)
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