Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 06-05-2004 , 03:40 PM
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Join Date: Jul 2003
Location: NJ, USA
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simple but my first finnished 3D model using maya

maybe not a 100% complete because I think there're some things I can fix like the texture on the side of the top part of the stapler and on the label on top there is a line right under the letters that is not suposed to be there.

please give me some C&C.

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# 2 06-05-2004 , 04:48 PM
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It looks nice !

# 3 06-05-2004 , 04:57 PM
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Really nice for you first project...... only thing i notice is some of you textures stretch but you will learn how to fix that in time..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 07-05-2004 , 06:25 PM
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a little bit of bumping on the floor and some texturing work on the staples and some soft work on the walls would make it look good... never theless, nice for your first project - best of luck!!!

# 5 07-05-2004 , 08:01 PM
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thanks for the C&C

as you can see, I fix the texturing problem. the images is still pretty simple but I was just showing the staplers. I'might add some more stuff to it. I also added images to the post so that you can see the lighting setup I used in maya.

please more C&C

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# 6 07-05-2004 , 08:09 PM
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Looks Nice! Great job!



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# 7 07-05-2004 , 08:43 PM
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hopefully I can post more soon


Last edited by cyrrix; 07-05-2004 at 08:54 PM.
# 8 08-05-2004 , 06:31 PM
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Join Date: Feb 2004
Location: Amsterdam
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nice! I like te second image of your last post! nice bumping..
maybe some gloss off the floor..but still nice render!
keep it up! peace


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# 9 08-05-2004 , 10:02 PM
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Very nicely done user added image

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