Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-05-2004 , 04:15 PM
serhat's Avatar
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Need help with nurbs (projecting curve)

Hi al user added image i am stoped now with mine beechcraftuser added image. i am making an airplane that's created in Switserland (new plane).
So mine problem is i want to keep the window what i have projected on the nurbs so i want to keep it. but i don't know how to keep the windowuser added image so it must be in 2 parts then. can any one tell me please :o

The plane

Greets,
Serhat:bandit:

# 2 14-05-2004 , 05:22 PM
Reimo005's Avatar
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you want to keep the window and plane separate? then you can try first intersect suface and then trim tool.


Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 3 14-05-2004 , 05:35 PM
serhat's Avatar
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And how can i do that i don't know wich tool it is intersect surface :bored:

Greets,
Serhat

# 4 14-05-2004 , 05:56 PM
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Noo0ooB... beginner... novice... newby... I'am new ! ! !

VERY BAD ENGLISH !
# 5 14-05-2004 , 06:04 PM
serhat's Avatar
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Posts: 59
Oke Thnx user added image

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