This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Thanks everyone. It will be a bit tricky but part of the assignment is a front, side and 3/4 view so I will have plenty of references. I will be building him in about a month if all goes right and I do not buy Doom 3.
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