Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 03-09-2004 , 06:21 PM
diseasekrot's Avatar
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Join Date: Aug 2004
Location: houston, texas
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skin

i have been trying to build a good skin for my characters but not so sure what the best tool is to create the skin, would anyone have an idead of whta i should use to sculpt my surface the best?user added image i jsut started maya 3 days ago and never used any 3d program before!:p

# 2 04-09-2004 , 06:15 AM
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maybe try a little out of all 3.. nurb's, poly, subD.. just to get a idea.. most use poly, with smoothing to see what it will look like when rendered.. they work with a low poly count.. simpler to tweek the shap.. I would just expolre some difrent ways of doing things first.

the modeling tutorias here are cool.

# 3 06-09-2004 , 04:52 AM
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hey

hey, thanks for the advice, guess i should learn everything first i think i would help otut he best!:p

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