Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-01-2006 , 07:39 PM
epatata's Avatar
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Join Date: Sep 2005
Posts: 9

adding new joint that isn't already in the attached skin

I selected all my joints through edit -> select all by type -> joints and then added skin to selection too, and after skin -> bind skin -> rigid bind -> options: to selected joints and checked color joints.

So I note that some bones was note included in the attachment so they was in black color. How can I add this black colored joints to the attached skin without loosing other membership?

< ask for more explanation if you need >

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