Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-09-2004 , 08:01 PM
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Environment

Hi Guys

This is a WiP of a rather big environment that I'm doing at the moment. Thought I'd put it here as a couple of you have PM'd me to see how I do stuff. The columns have been sculpted with artisan BUT flooding images of rocks to do it!!

_J

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# 2 06-09-2004 , 08:11 PM
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W()()T! Nice, has a real desert feeling to it, gr8 work Mr Jango.


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# 3 06-09-2004 , 08:27 PM
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Cheers RC

# 4 06-09-2004 , 09:51 PM
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thats pretty cool user added image

have you tried bryce 5, ~~~~way back when i first learned of 3d work from my brother, he lent me his puter and he had bryce 5 on it, and it was soo simple to create landscapes,

look it up, there must be a trial out there - and im not 100% sure but, im sure you can export to Maya 2...


cheers - Murph


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# 5 06-09-2004 , 11:09 PM
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Bryce is good for landscapes if you figure it out, but only as the backgrounds. Only backgrounds and horizons in my opinion. But i did manage to make this in it:

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# 6 07-09-2004 , 09:58 AM
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Hey Murph
Yeah I've got bryce and its only useful for backgrounds, skies etc. I bought it a couple of years ago (Version4). If you check out the latest Teaser thread you'll see it in full flow for the sky and distant mountains

_J

# 7 07-09-2004 , 10:13 AM
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that's a lot of polys for just some rocks user added image how about displacing them rather than sculpting them?

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# 8 07-09-2004 , 12:51 PM
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Hi Alan
Yeah I did think about displacement maps but I thought about the time it takes to render and work out the tesselation. Plus I'm thinking about using mental ray for the renders and I dont wanna put the render times thru the roof.
Its one of those 'swings and roundabouts' things I suppose.

Cheers for now
_J

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