Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-10-2004 , 01:42 AM
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Poly character

Hi, this is what I am working on now. There is lot of work to do ( specially ears, which is most difficult object to model for me ) but the shape is start looking as I have wanted.

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# 2 08-10-2004 , 01:45 AM
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Here is the back view.

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# 3 08-10-2004 , 06:51 AM
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i really like this model. although it seems quite dense in some areas then others. but the mesh is ok. could use a little cleaning up and averaging some things to be more smooth, but since its still a WIP, it can be easily fixed.
good job.

# 4 17-10-2004 , 10:23 AM
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Thanks, I will try it.

# 5 27-10-2004 , 03:15 AM
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Small update, I didn't have much time, so there is just a little progress.

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# 6 27-10-2004 , 03:18 AM
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Any chance of a full front and side wire?

# 7 27-10-2004 , 04:15 AM
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Here it is.

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# 8 27-10-2004 , 08:03 AM
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Thanks for that. I'm looking into body and muscle topology for my project. Yours seems to have a slightly different layout than some of the others i've seen. The edge loops seem to flow from one muscle/group into another muscle/group. Particular reference to where the chest and the shoulder meet.

Its not a crit because 1: I don't know anything about correctness my self. and 2: It still seems to have produced very good (if not a little exaggerated user added image) muscle formation.

The question is, does it perform well under deform. Have u tried it yourself, or seen any references u mite have used under deform?

If not, no worries. user added image

# 9 27-10-2004 , 08:55 AM
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hah check it out, you modelled his penis ;D

<3

# 10 27-10-2004 , 09:09 AM
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Originally posted by Zyk0tiK
hah check it out, you modelled his penis ;D

<3

but no testes user added image

# 11 27-10-2004 , 09:18 AM
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i feel his pain user added image

that poor, poor guy user added image

# 12 27-10-2004 , 09:27 AM
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But he was decent enough to model a discrete towel...

# 13 27-10-2004 , 09:27 PM
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Yes, later I will make some cloth for him. I dont know why I made that penis. It's maybe little strange but if you try to make realistic character, why not. The geometry is not very good for animation, it was in the beginning but not now. I'm curretnly learning about edge loops. I have one good picture from one web site with nice explanation of that but just for head. I will try to correct that. Thanks for funny replays.user added image

# 14 27-10-2004 , 10:48 PM
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ah, edge loops...

If it helps u any i've noticed that edge loops on the body, as with the face, follow muscle contours. So u have one set of loops for the pecs, one set for each of the abs, one for the bicep etc. The extra detail is then picked out with just vertical and horizontal edges. Prob doesn't make much sense, when i get working on the body for my guy i'll post some wires.

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