You might want to reconsider your design... instead of getting it smooth, you might want to focus on details. If you look at any games, the models usually are not all that smooth. Technology has allowed models to be higher polycounts than before, but you still need to use efficiency along with details. Take a look at some of the spaceships in Earth & Beyond for example (www.earthandbeyond.com). The space ships they've used may not be smooth, but they look pretty darn good and are composed of just as many, if not fewer polys than 3500.
No, it's not crap. If it would be nicely textured it surely would look good, but for a PC-Game, probably a lower poly**** would be better, scince computergames cannot texture that well...
Just Undo the smooth on your object (Or set the divisions to 0 of the smooth in the channelbox of your object).
No simply continue to extrude things and so on... Should't be too difficult.
Maybe you want to create the object out of multiple polymeshes, then you can combine them later and delete some faces to attach the surfaces....
Heh Raedius, I'm a 1/2 way decent modeller and 1/2 way decent programmer, though I'm not necessarily great at both. I starting with a primitive cube then extruding and such. Also using the CP curve tool, but change the attributes so that it's just lines and not curves. Then loft sections.
If you have simple questions you can ask in #gamedev. I'm usually in there after 8pm (central time).
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off