Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-12-2004 , 02:24 PM
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Dec/Jan - Noob - FlashFreak

No idea if this is of any use to me.. might learn a lot from ituser added image

I've got my exams for the next 2 weeks but after that ill be trying to achieve somethinguser added image

Will be in the star wars spirituser added image

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# 2 08-12-2004 , 03:53 PM
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yay starwars! cant wait to see what you come up with


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# 3 08-12-2004 , 06:09 PM
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ok this is the ideauser added image im going to try to design a pod racer stadium including 1 or if i have the time 2 pod racers.. ive got some spair time (resting from the hard learninguser added image) on my hands so i've started on the sides where the people can sit downuser added image will post it asap..


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# 4 08-12-2004 , 06:37 PM
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first previewuser added image

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# 5 08-12-2004 , 06:37 PM
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another one...


c&c please.. first project on my own lol:bandit:

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# 6 08-12-2004 , 09:16 PM
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Good job FF! You are going to learn loads right here. When you get the book, I'll be jealous.

Good luck, Freak.

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# 7 08-12-2004 , 09:23 PM
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EH.. you better read teh rules again. You are supposed to make a character model, not a scene. But still, you can make your scene in the WIP section of the site and still learn a lot from it!

# 8 08-12-2004 , 09:26 PM
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Originally posted by Mantat
EH.. you better read teh rules again. You are supposed to make a character model, not a scene. But still, you can make your scene in the WIP section of the site and still learn a lot from it!

You'd might wanna read the rules one more time yourself:

Originally posted by MtMckinley
2) The goal is to create a piece of game art. Characters are very popular obviously, but you're not limited to just characters/creatures. However, keep your triangle (tri) polycount at or below 7000!


# 9 08-12-2004 , 09:26 PM
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Originally posted by Mantat
EH.. you better read teh rules again. You are supposed to make a character model, not a scene. But still, you can make your scene in the WIP section of the site and still learn a lot from it!

i knowuser added image but i cant seriously start for another 2 weeks because of my exams..user added image just messing around to learn things here and there

p.s. the scene would be 7000+ tri's anyway lol.. its at 1600 alreadyuser added image


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# 10 08-12-2004 , 09:35 PM
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Humm.. my bad!

Its just that I couldnt figure out how to make something that big with such a low tri count!

# 11 09-12-2004 , 12:23 AM
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you should decide where your camera view will be and delete every single face that you cannot see, look under your model to, cuz in a game if you dont see it, why waste precious polygons!


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# 12 09-12-2004 , 12:27 AM
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Yes, it doesn't have to be a character.

Looking forward to it!

# 13 09-12-2004 , 12:08 PM
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thanks for all the cheers and support:p can use it lol..

ive got a question regarding the comment about the view..

Most of the objects there are polygon cubes, what if i would use planes? I dont need all the other sides for lets say the seats? I assume a plane has less tri's than a cube?


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# 14 09-12-2004 , 01:20 PM
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I would keep it as cubes, but all you would need to do is delete faces that are inside, or behind, with planes something bigger and close up might look flat and non-3D


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# 15 10-12-2004 , 03:05 PM
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ok after screwing around i finally started focussing on my project.. since im a star wars fanuser added image games and movies.. i decided to build sebulba's podracer from the movies. (Hes the ugly guy that gets slapped with a frog like thing lol..)

heres a preview of the engine so far..

tris count at 1160.. sounds doable considering its half done and i need 2 of themuser added image + the main body

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