Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-05-2005 , 08:08 AM
Gun-Kata's Avatar
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Join Date: Jan 2004
Location: Los Angeles
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different renderers

So far I've been using the Maya's hardware renderer because that's the default one I think. But what are the pros and cons of the other renderers? Should I stick to one, or should I use different ones to render different things? I am extremely confused right now.

# 2 27-05-2005 , 08:37 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
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maya's hardware renderer is an open GL based renderer (limited to 8 lights basic texturing etc etc), it's only really used for hardware rendered particles. the software renderer is the one you want it will open up all of maya's features to you there's always mental ray as well but I'd start with the software renderer.

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