This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
The hand was box-modeled in maya. Later, I´ve brought it as an .obj in zbrush to paint the displacement.
I was going to do the wrinkles in maya, spliting polygons, but time was a big issue.
Ironically, in my final entry I was in such a hurry, that I didn´t use any displacements. I ended up smoothing the poly meshes with subdivisions in level 3 and then I sculpted the drappery (with sculpt polygon tool) by hand, with my machine almost crashing without RAM.
If someone don´t believe on it, I can send the models of the nazy and his victim. I´ll see if I can post them here later.
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