Smoothing issues
Does anyone know if it is possible to seperate smoothed faces on a polygonal object, like the option available in 3ds max`s editable poly (smoothing groups). I know about average normals in Maya, and this is fine to some extent, but I want to be able to distinguish between different artifacts on one model, such as shirt cuffs and trousers etc. I may not be utilising the average normals option properly, so if anyone can point me on that, I`d appreciate it.
Up till now I have been cutting a new edge loop close to the edge I need to remain "hard" prior to smoothing, but this seems to be a long way round. :headbang:
All info welcomed
MJ
Somedays you are the pigeon, and others, the statue