Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Sklaventreiber : oh! thanks about comment about rib, I totally agree! and I subdivide around 5-6 level , my machine can handle only 1.5 million so I have to split geometry to seperate part,
and here is progress
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