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Old 07-11-2005, 04:49 PM   #1
t1ck135
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Default Nov/Dec - Norm - t1ckL35

Hi all, I've been contemplating this all week with not much luck. All I can think of is my digital camera but that isn't really original. Gonna look at HDRI seeing as it is mentioned lots at the moment
Anyways here's a photo of it (nikon coolpix 4100) for reference:
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Old 07-11-2005, 05:48 PM   #2
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A digital camera may not be too orginial, but you can determine the point of view your final image will have. I suggest maybe having a shot of that open slot (I think its the battery slot) on the camera since it has a lot of internal detail to focus on.
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Old 07-11-2005, 07:17 PM   #3
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Good choice, Tickle - I was thinking of doing something similar but found something else to occupy me.
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Old 08-11-2005, 07:41 AM   #4
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good point joe, I was thinking of making sure that different surfaces were visible and the very shiny inside cover of the battery compartment should help

However, there seems to be some quite complex models being developed so it's making me wonder whether to do something more complicated too. My other two options were my girlfriend's cello and a soundblaster sound card (complex circuit board) so if anyone thinks either of those would be better then let me know.
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Old 08-11-2005, 01:31 PM   #5
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One possible strategy for creating more interest/detail in a model of a more simple object could be to depict damage. So instead of modeling a nice clean version of a digital camera you could attempt to model a digital camera that looks as if it was dropped from a third floor balcony or hit with a hammer.

Just a thought ... though I wouldn't suggest actually whacking your camera just to get all the tinkery bits inside right

Dave
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Old 08-11-2005, 08:26 PM   #6
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cheers for the idea dave, think I'm going to change and do my girlfriends cello as it has more character and has some good surfaces to play with. Also there is some surprisingly detailed little bits I'd never have thought.

Here's some reference snaps from tonight, *hopefully* have something to show tomorrow
oh and I'll be starting on the bow first (not in the photos)
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Old 09-11-2005, 03:09 PM   #7
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good luck on cello!
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Old 09-11-2005, 07:48 PM   #8
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cheers r4sin

just started on the bow. its fairly low poly still but I'm going to bump it up as I progress

http://www.flash-fx.net/3D/images/cello/bow1a.jpg

http://www.flash-fx.net/3D/images/cello/bow1b.jpg
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Old 09-11-2005, 07:52 PM   #9
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Looking forwards to seeing how this one goes. Good Choice !

Cheers
Paul
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Old 09-11-2005, 08:05 PM   #10
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I think it is a better choise than the digital camera. I cant wait to see more...
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Old 09-11-2005, 08:21 PM   #11
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A more complex thing than it looks .....watching with interest .
goodluck with it
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Old 10-11-2005, 07:58 AM   #12
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cheers paul, joe and jsprogg

The bow has a few bits with mother of pearl inlaid so if anyone sees any tutorials on how to recreate that effect then let me know
Hopefully more progress up tonight.
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Old 10-11-2005, 07:15 PM   #13
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well not enough progress today to warrant a posting and I'm busy till next week so here's hoping everybody's models progress well
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Old 11-11-2005, 12:49 AM   #14
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Same with me aswell, not much progress. Been sketching tons of diagrams on mine to help model more accurately. I think mine has more parts than VIM's PinBall machine.

Hope to see more progress on your model soon, and I cant wait to see it textured. Your texturing is awsome!
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Old 11-11-2005, 07:41 AM   #15
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Cheers THX1138 it'll be interesting to start learning a bit more about shaders and how to modify them.
I've been knocking out orthographic style images at a good rate as well to help with the general shape of the model. It seems to really help in the long run if you can nail that shape early on.

Looking forward to seeing your model develop as well
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