This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hi guys i was just thinking that ive seen alot of people useing dvds to teach them self's how to use maya,i really dont think this is a good because you going to learn who evers teaching you style of modeling/animation .i really think people sould try teach yourself how to model/animate yes. its a hard road to travel but at the end of the road there will be many rewarding experience's for you.
Ok, its allways best to explore by your self but its a long way to go.
Personaly I began by clicking the buttons and see what it does...very primitive and slow but you get in depth of every segment so its easier to solve problems.
I always have a need to get know why something works that way, what's happening under the hood.
DVDs can explan some tools very fast but its on you to figure the rest and go more into the details.
You can see others approaches and styles and compare them to yours....ooo thats a lot easier way to do it but it wont let me get enough control, but render is a lot faster...
So I suggest buy books, DVDs, explore, develope but dont forget artistic side of CG!
By the way I just got ZBrush-->very easy and fast to learn.
Originally posted by Mantronix dunno why i posted this i was half a sleep...
You must have been to post it on a site that's all about Tutorials and sharing ideas and techniques. It wasn't a complete waste, I'm sure we all got a laugh out of it.
heh, dvds arnt for copying style in CG its more for workflow and technique.
If you follow a tutorial and simply copy what the teacher does it can be pointless but you may learn somthing quicker than someone who is guess work, and then appy what you did in the dvd tutorial and apply it to your own work.
For examples with Nurbs modelling and rigging its not the easiest thing to learn on your own and DVDs and videos offer a fast way to learn the principles.
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