Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 04-01-2006 , 09:34 PM
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Jan/Feb - Noob - derijsdijk


# 2 05-01-2006 , 12:15 PM
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# 3 05-01-2006 , 11:26 PM
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I saw some beter refence pictures on internet. I gues my nose hole's are wrong. wile fix this soon.

# 4 06-01-2006 , 09:44 AM
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thats a cute little chap from the front
good progress user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 5 07-01-2006 , 01:36 PM
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# 6 07-01-2006 , 05:24 PM
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Great choice of animal. Definately think you have managed to capture some of its character. I especially like his stubby feet.

# 7 08-01-2006 , 09:15 PM
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sorry but i did not start at the feet yet.
this is not how it will be.
they got some strange looking feet.
those will come soon.

stay tunned for another exciting episode of this anteater

# 8 08-01-2006 , 09:22 PM
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Yeah, sorry, I meant his short legs.

# 9 08-01-2006 , 09:25 PM
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your hippo is looking great by the way

# 10 08-01-2006 , 09:32 PM
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Thanks! user added image

# 11 16-01-2006 , 01:09 PM
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# 12 16-01-2006 , 03:24 PM
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oke i am trying some fur .
but it does not work like i want to,
it is only in the toes and ear and nose.
i don't know what happend how this happend and can someboy tell me how to solve this?
thanx in advance
https://stud.cmd.hro.nl/0763654/aerlaya/problem.jpg

# 13 16-01-2006 , 04:52 PM
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you need to UV map the model


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# 14 16-01-2006 , 08:03 PM
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thanx matttheman. no i can play with the fur options

# 15 16-01-2006 , 10:49 PM
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still playing, and learning about the fur.
is it posibel to apply two kinds of fur? Because the anteater has this black (kind of jacket, see black fur in refence pic)
and i gues the ugly lines in the fur are were the uv map splits.right?

https://stud.cmd.hro.nl/0763654/aerlaya/firstfur.jpg

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